solution Resident Evil 5 ™
CHRIS REDFIELD
1. Esplorazione e ricerca del primo amuleto (Wind Crest)
Al vostro arrivo, sarete sopravvissuti in tre. Wesker, il vostro superiore, vi chiede di andare ad esplorare la stanza vicina dopo aver sentito un colpo di pistola. Comincerete a dining room. In the bottom of this is a door. Go there. You will be in a corridor. Head south and you get to know the first zombie. Do not kill it and go back in the lobby about Wesker. Upon arrival, Jill and Wesker are gone and the floor you will find the Beretta Jill as well as the ink ribbon near the typewriter. Return to the corridor of Kenneth, kill the zombie and collect the two magazines from his body. Go back to the lobby and head for the blue double doors. Inside, move the ladder to retrieve the map from the statue. If you want the ribbon, move the cabinet and enter the room with red curtains (there's a zombie in this room). Go back nella hall e salite le scale. Una volta sopra, andate a destra ed entrate nella piccola porta. Recuperate la piccola chiave ed entrate nella porta successiva. Prendete il caricatore vicino al corpo di Forest ed uscite subito per evitare i corvi. Tornate nella hall e prendete la doppia porta di fronte a voi. Sarete su un balconata che dà sulla sala da pranzo. Ammazzate gli zombie e buttate di sotto la statua. Scendete nella sala da pranzo e recuperate il gioiello blu. Tornata sulla balconata ed andate per la porta in fondo. Ammazzate o schivate i 3 zombie e scendete le scale. Qui giù si trovano altri tre zombie, ma voi entrate subito nella porta del sottoscala. A questo punto incontrerete Rebecca Chambers, membro del team Bravo. Prendete la chiave dorata dal letto and put your knife in the trunk. Take it from the two magazines. If you want to save your game. Answer no to the question of Rebecca. Going out and paying attention to the various zombies, you reach the door at the end. Go to the right and enter the door which is located in the small space on the left (note the zombies). You will be in the room of the tiger. Use the blue gem to get the Wind Crest.
2. Research of the second amulet (Star Crest)
way out, take the nearest door. E 'room attendant. Retrieved the magazine, the file for the gun shots and (surprise). Go and put the rounds for the rifle in a trunk el'amuleto. Return to the corridor of Kenneth. Go to the red door at the bottom. You will be in the piano room. Push the cabinet, take the score and use it to play the Moonlight Sonata on the piano. Unfortunately, Chris can not play the piano. At this point sopraggiungerà Rebecca, however, needs a little 'practice to be able to play good composition. Leave her and go back to the dining room. Take the emblem of wood from the fireplace and go back to Rebecca. If you have not finished yet, take a trip to the job and then go back to the girl. Infiltrate the secret passage and enter the symbol of wood instead of the gold. Now place the gold emblem in the fireplace the dining room and retrieved the key from the watch. Go into the hall and take the blue double doors. Use the key on the next door. Hurry up down the hall to take the next door to L (attention). If you want to take the map and go green for the second door on the right. You will be in the bathroom. Empty the tank and get the small key. Down the hall, take the double wooden doors. Two zombies await you in this location. Kill them. Take the door at the bottom left. You will be a gallery of pictures haunted by crows. Now you must solve a riddle, here is the right combination: new born baby, infant, lively boy, young man, middle aged man and bold looking old man. Ok, recovered the amulet and outputs. Take the right door of the blue. You will be in a corridor where there is a zombie. Kill him and enter the door under the stairs. It 's a save room where there is a herbicide (do not take it now). Take the two amulets and head back to the first location. Now go to the narrow hallway with a door painted. You will be in a corridor populated by a dog. Kill him and placed amulets in the spaces provided.
3. Research of the third amulet (Sun Crest)
back into the room under the stairs and take the herbicide. Now go back into the hallway where there is room in the tiger. After all this there is a room where there is a plant that will instruct the switch. Used herbicide in the system of pumping water by the door. Take the key and if you like, various herbs (I recommend to take them and put them in the trunk). Return to the hallway where wood is the save room where we met for the first time Rebecca. Take the first left door and retrieved the gun broken in addition to the cartridges on the small cabinet. Head in the hallway where the bathroom (Kenneth corridor, dining room, hall, double blue door, hall to L). Take the door you have not yet opened, the one near the double doors. Continue on to the other door. Replace the good with the broken rifle and outputs. Go back nella hall e prendete la porta affianco alla doppia porta blu. All’interno troverete uno zombie. Ammazzatelo. Prendete le cartucce per il fucile utilizzando la chiavetta sul mobiletto. Nell’altra stanza troverete delle munizioni e dei nastri d’inchiostro. Tornate nella hall e salite le scale. Entrate nella porta a destra. In mezzo a questo corridoio, prendete la doppia porta di colore azzurro. Sarete nella stanza delle armature. Piazzate le due statue sui buchi del pavimento e premete il bottone al centro. Fatto ciò, recuperate l’amuleto.
4. Ricerca del quarto amuleto (Moon Crest)
Uscite e prendete la prima porta a sinistra in fondo. Sarete in un piccola biblioteca. Prendete il file ed open the door below. Kill the three zombies and go to the first door in the middle of the corridor. Kill the zombie and take the door on your left. Examine the panel containing the insects and press the button to empty the tank. Flip it and recovered the cartridges. Also take the file and the ink ribbon (optional choice). Come out here and take the other door. Just get the lighter, ammunition and herbs. Exit and return to the corridor. Continue until you reach the blue door at the bottom. Use the lighter on the fireplace and get the map of the villa. Exit and go down the stairs. Enter the save room under the stairs. If you want to save your game. Take with you gun, ammunition, Key Job (the red) and healing. You have to face a boss soon. Go to the first floor of the hall. Take the right door, then the first left. Here come across Richard. In his body there is a charger. Go to the next door. Kill the zombie and go to the right in the hallway until you reach the door. Ammunition recovered by illuminating the candle with the lighter. Exit and go up the three stairs. Open the door with the key now no longer required. Take a step and a giant snake will make its entry. Do not be afraid. Shoot without mercy from time to time by checking your state of health. Once the snake will flee, retrieved the amulet from his lair. Do not forget the cartridges for the rifle.
5. Output from the task in the direction of the guardhouse.
After what could be done, take the last two amulets (in addition to the gun and ammunition) and place them in their place. Enter the door unlocked. Push the ladders against the suspended and get the crank as well as another small key. Take the double doors. You will be in the garden. Pay attention to the various dogs. Here you will find many herbs in the garden and the map on the wall near the elevator stopped. Take the gate. Use the crank into the hole on the left. The pool will be empty allowing to pass. Run and avoid the snakes that fall from trees. Take the elevator. Kill the three dogs. Take the door. Beware of dogs. Ok, open the wooden door to make your entry into the guardhouse.
6. Finding the key of 003 dormitories
Push the statue over the hole in the floor. Now go to the first door right after the entrance.
It 's a save room. Place the crank. Except that it is better. Exit and open the door in front. Kill the two zombies and take the red book, the key to small and cartridges for the rifle. Enter the door near the entrance. You will be a small bathroom. Empty the tub and take control key. Now go through the door that is behind the statue that you moved. Go to the first left in the hall. Take the key of 002 dormitories and outputs quickly, never to be taken by wasps. Now go into the port marked "002" and open it with the key (if you are planting green hidden behind the statue. Inside the room 002, retrieved a map of the guardhouse and the file on the plant 42. Kill the zombies in this bathroom and pick up the magazine for the gun. Push the cabinets so as to show a scale. Alight. Push the three boxes in order to make a bridge over the water. Once on the other side, you will notice that everything is flooded. Go for double door and went very quickly to the right (there are sharks in the water!) and open the door on the left. Empty the area and unlock the door nearby. In the next room, grab the ammo and the key to dorm 003.
7.La mansione.Uscite key and take the door ahead of you.
Here you will find the roots of the plant 42. Take the small key. Climb up and head back to the save room. Equip the Red Book, Health, weapons and ammunition. It 's time to face a new boss. Head to the dorm 003, what is in the room of the wasps. Come in and throw the key. In this room, kill the zombies and then buying up everything you can servire. Sostituite il libro bianco con il rosso e farete apparire una nuova porta. Entrando in questa nuova locazione, dovrete combattere con la pianta 42. Dopo un po’ vi prenderà ed arriverà Rebecca. Con lei dovrete andare a preparare il V-Jolt. Uscite e tornate nell’atrio delle vespe e sbloccate la porta con un meccanismo speciale d’apertura in cui dovrete accendere tutte le luci rosse. Una volta dentro ecco come fare il V-Jolt. Prendete tre bottiglie vuote. Riempitene una d’acqua. Riempitene un’altra d’UMB n°2. Combinate le due bottiglie ed otterrete del NP-003. Riempite l’altra bottiglia vuota con del UMB n°4 ed associatelo con il NP-003. Otterrete dell’UMB n°7. In altre due bottiglie empty, put in a dell'UMB No. 2 and No. 4 in another dell'UMB. Mix them and get dell'Yellow-6. Combine the Yellow-6 with UMB No. 7. You will get dell'UMB No. 13. Fill a bottle of UMB No. 2 and another of water, and blend them to obtain the NP-003. Finally, the mix UMB No. 13 with NP-003. Here's the V-Jolt. Go and pour it into the roots of the plant in the lobby of sharks. Ok, once you defeat the plant, take the key from the fireplace and exit. You'll meet Wesker.
8. Back to the task.
Return to the task. You will make the knowledge of the hunter (If you hear the screams of Rebecca, run now in the small library or he will die in the clutches of the Hunter). Once you killed the hunter who kindly followed by the gardens, take the first left door. Acceding light on the desk and retrieved the bullets for the magnum and the red book. Examine the red book and rotate in the open position for the recovery of the eagle medallion. Take the blue door in front. Kill the hunter. Read the message on the wall and enter the save room under the stairs. Cutlery ammo for the magnum and the medallion. Exit and go back to where you met the first hunter. Take the double doors and go back in the lobby making sure the hunter and spiders. Climb to the top and go to the wooden hallway (go to the balcony of the dining room next door and enter the lontano). Equipaggiatevi con curativi, armi e chiave e salite le scale. Ammazzate i vari hunter. Andate verso sinistra e raggiungete la sala dove avevate trovato la mappa. Sbloccate la porta e una volta avvicinati al pianoforte, il serpente farà la sua apparizione dal caminetto. Ammazzatelo senza pietà (lo so è un po’ più coriaceo). Dopo il combattimento, scendete nel buco fatto dal serpente.
10. Zona ovest parte 1.
Premete il bottone per far apparire un passaggio all’interno della tomba. Ammazzate i due zombie e recuperate le cartucce per il fucile. Andate per la porta in fondo. Lasciate stare gli zombie che stanno già mangiando. Nella cucina si trova una chiave piccola. Lo zombie sul pavimento vicino all’ascensore non è morto. Prendete l’ascensore. Entrate nella stanza di destra (attenti ai tre zombie). Qui dentro, ci sono delle cartucce e la batteria.
11. Zona ovest parte 2.
Prendete la doppia porta blu ed ammazzate gli zombie. Utilizzate la chiave piccola sul cassetto per recuperare dei proiettili magnum. Spostate l’armadio ed entrate i questa stanza per recuperare un caricatore per pistola ed un nastro d’inchiostro. Uscite ed andate per l’altra porta. Accendete la luce e spingete la statua nell’angolo illuminato dalla luce. Apparirà una locazione nella quale troverete il primo MO disk. Ora, scendete con l’ascensore e prendete le scale della cucina. Entrate nella doppia porta e fate attenzione agli hunter. Sarete nel corridoio di Kenneth. Bene, la vostra parte nella mansione è finita, è tempo di cambiare aria… Raggiungete la stanza di salvataggio dove avevate trovato munizioni e curativi lasciati da Wesker (corridoio di Kenneth, sala da pranzo, hall, doppia porta blu, corridoio delle tarantole, doppia porta in legno, porta azzurrina). Prendete con voi batteria e manovella e lasciate uno spazio libero. Ok, andate ora nei giardini.
12. Verso i sotterranei.
Prendete l’ascensore e depositate la batteria nell’ascensore senza energia. Salite con quest’ultimo. Utilizzate ora la manovella per far riempire di nuovo la diga. Fall back with the new lift. Now, the waterfall is gone and you can go down the stairs that take you underground, an area hard and unwelcoming.
13. The hexagonal crank.
arrived at a small hall, which is located in the middle of a typewriter. Take the left door near the stairs. Take the flame thrower and then the right door. Here you will find a First Aid Spray and ammunition. Take the door at the bottom. Down the hall intersection with Enrico Marini, master of the division of the STARS Bravo, who will be killed (by Wesker) just before he could tell the truth sull'Umbrella. Upon leaving, you will find a new crank. From now on there hunters everywhere. Go back to the area of \u200b\u200bthe typewriter and use the crank on the wall.
14. The giant spider.
In this area, a giant rock, but you try to pinch run and take cover. Do hoarded objects and enter the double doors. Here you will find the giant spider. Kill with the magnum or the flamethrower. With the knife or flamethrower remove the cobwebs from the door and entered.
15. The second cd-rom.
In this new corridor, take the left door. You will be a save room. Here you will find a First Aid Spray, ink ribbons and a blue map (for use if you have been poisoned). Put questi oggetti nel baule. Prendete il medaglione dell’aquila. Uscite e sbloccate la porta in fondo con l’aiuto del lanciafiamme (attenti ai serpentelli che sono in grado di avvelenarvi). Nel nuovo corridoio, fate attenzione alla roccia. Ok, prendete mappa e secondo MO disk.
16. Il secondo medaglione.
Utilizzate la manovella tre volte per far comparire una stanza segreta. Entratevi. Spostate la manovella sulla parte di muro un po’ avanzata. Utilizzate la manovella per spostarla. Ora spostate la statua sulla mattonella che vi permetterà di recuperare il libro blu. Esaminatelo e recuperate il secondo medaglione, quello del lupo. Ora prendete l’ascensore e piazzate i medaglioni nelle rispettive cavity. Place all herbs in the trunk. Now go into the laboratory.
17. The third CD-Rom.
Once below, leave the handle in the trunk and arm yourself because there will be many zombies to deal with in this area. Outputs. Kill the two zombies. If you want to take any map. Down the hall, go left and retrieved from the desk on the third MO disk. Now go down the stairs.
18. The access codes.
Paying attention to the new zombie nudes, which are far more lethal, take the first door on your left and then the first ever left. In the room you can turn on two lights, one next to the door and the other behind the bookcase that push to the left. Read the book and look at the picture to decrypt the password. Go back to the stairs and making sure the various zombie hours searching the computer room (straight!). Sitting at the computer and used as your login password as John and ADA. Pull the two rooms (the second password prompt write MOLE, as deciphered). Take the slides that we are on earth. Go back to paying attention to the various zombies, and once up the stairs, enter the room where you did not have access. Use the slides on the projector, open the panel on the wall and flip the switch. Collect the key to the lab and read the safety report in the library. Go down the stairs again and enter the series door to the left of the scale. Enter the right door and use the cd in the car to get the code. Then, always paying attention to the zombies, go back and enter the door with a red sign in front. Immediately to the right and you will solve the problem of plugging both into the air vents and air duct, but it is not difficult ... .. Once inside, you'll be in a room with corpses, for a change. Use the cd in the car, grab the ammo for the Colt and outputs. Re-enter the front door with the red, go straight as this is a save room. Save and gestitevi items (make sure to have the latest CD in the inventory). Exit and head down. Watch out for new monsters, called chimeras, are very dangerous. I recommend running, turn on the computer that manages the energy in the base. Exit the other door. Beware the cute monsters and use the latest CD-ROM into the machine. Go straight on that last room and turn on power to the elevator.
19. The final boss.
Exit the area of \u200b\u200bgenerators and head toward the elevator. If Rebecca is alive, come right now. Once above know much more about Wesker and Umbrella companies. Wesker is actually one of the members and researchers and has used the STARS dell'Umbrella only to test the creations of shady companies. Your now ex-captain decides to let you know the latest creation in the field of bio organic weapon, The Tyrant, the perfect soldier. Once you get to the point of fighting, do not be afraid, it's really difficult to get killed by a zombie that this Tyrant. He will be confined to chase you walk, run and therefore scaricategli him the best stopping you from time to time. Beware that it is so slow, but very powerful, so be careful not to get hit. Well let's go back down and head to the first double doors near the stairs (avoid all creatures). Go to the bottom and use the three codes to unlock the door. In the bottom of the new corridor is located inside a cell with your partner Jill Valentine. Liberatela and exit the area up the stairs.
20. Dai is almost done.
Kill or avoid the three zombies and go to the save room. Take only curative and weapons, but remember to leave space. Ok, now go ahead and take the elevator. Still ahead and take the battery. Place the battery into the space down the hall to power the elevator. Salit. Shoot the rocket to call Brad. At this point, the Tyrant will reappear, but in a form faster. Avoid it and resist until there comes a rocket launcher from the helicopter. A shot and will be shattered into a thousand pieces. The nightmare is over. At least for now ...
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